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Rpg maker mv action battle system
Rpg maker mv action battle system






Turnstart - For actors only, plays when the actor's command window appears. If more than one unit is KO'd simultaneously, then whichever one the system resolved first will be the one to get their voice clip played. The assigned "collapse" sound effect will play after the voice clip is finished. This is "forced", meaning it plays even if the unit has a state with the tag. The "Play Damage Sound Effect with Hurt Clips" setting determines whether the default damage sound effect plays with these clips, but it will always play if no clip is valid.ĭodge - Plays when the unit is the target of an attack that does not hit him or her, whether due to simply missing or being blocked by equipment. The "Play Evasion Sound Effect with Dodge Clips" setting determines whether the default miss/evasion sounds play with these clips, but it will always play if no clip is valid. One random battleend or battlevictory clip will play at the end of a battle. One random battleend or battlevictory clip will play at the end of a battle.īattlevictory - For actors only, plays when that actor had the final turn in battle (this typically means they'll have dealt the final blow). Enemies take precedence if any enemy has a valid "battlestart" tag, theirs will play (chosen randomly from all valid tags.) If no enemies have one, then a random actor's "battlestart" tag will be chosen instead (if one can be found.)īattleend - For actors only, plays at the end of a battle. The following tags have special purposes:īattlestart - Plays at the beginning of battle. In that case, when the tag is called, one random valid clip will play. These can be any string of letters, digits, and underscores, though some have special purposes.Ī unit may have more than one instance of a tag. The same tag can be used for different actors/enemies to be used in the same context. These are what you'll use to call the voice clips. (The character between parameters is shift-backslash.) Tag|voiceFileClip|param1=value|param2=value|. In any actor or enemy that you want to give voice acting, put a "voice" tag in their "Note" box as follows: You can even have characters carry on complete conversations mid-battle!

Rpg maker mv action battle system free#

You can have the clips play in a variety of contexts, and with Yanfly's Action Core can even have them play in the middle of skill animations, while still keeping them free for actors and enemies alike to use without speaking in each other's voices. Allows in-battle voice acting, which can be customized for each character and situation.






Rpg maker mv action battle system